Download Super Mario Bros. 3 - Speedrunner's Edition ROM Hack

Super Mario Bros. 3 - Speedrunner's Edition Game

Parameter Info

  • Console: NES
  • Original Game: Super Mario Bros. 3
  • Type: Improvement
  • Genre: Action > Platformer
  • Modifications: L,GP
  • Creator: Macobra52
  • Date Created: 04/17/2020
  • Last Modified: 04/18/2020

Parameter Info

  • File Name: Super Mario Bros. 3 - Speedrunner's Edition 1.4.1.zip
  • Downloads: 8
  • Requirements: No Special Requirements
  • Version: 1.4.1
  • Rating:

About Super Mario Bros. 3 - Speedrunner's Edition

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Super Mario Bros. 3 - Speedrunner's EditionRead Me

Super Mario Bros. 3 - Speedrunner's Edition Version 1.4 By MaCobra52 ------------------------------------------ Patching Information ------------------------------------------ The IPS included in this distribution is specifically for Super Mario Bros. 3 USA -- use Lunar IPS to patch. Original ROM information: Super Mario Bros. 3 (U) (PRG1) [!].nes CRC-16: CF5C CRC-32: 0B742B33 MD-5: 86D1982FEA7342C0AF9679DDF3869D8D SHA-1: 6BD518E85EB46A4252AF07910F61036E84B020D1 SHA-256: 4377A7F5E6EB50BDD2AC6F249BF1A7085500ACA8EB41F38545C3A2731C51A579 ------------------------------------------ Description ------------------------------------------ This hack is an extension of Super Mario Bros. 3 - No Autoscrolls designed with additional tweaks and adjustments to improve the SMB3 speedrunning experience while preserving the feel and charm of the original game. Specifically, the following changes have been made compared to vanilla SMB3: 1. All autoscroller levels have their autoscrolling disabled, including 5-9. (see the No Autoscrolls hack for more details) -For those familiar with SMB3 speedrunning, the autoscroller levels are notorious for being tedious and predictable to the point where they can be considered 'cutscenes', but with constant input being required to avoid taking damage/dying. With autoscrolling disabled players can speed through those levels at their own pace, reducing the time taken to complete the game by up to 40% depending on category. 2. The Star and Music Box items have been enhanced to counter the World 8 hand traps. Simply use either item on the world map to become immune from getting grabbed. -World 8 is infamous for being the killer of many speedruns due to hand RNG, especially in the No Wrong Warp category. Rather than disable them entirely I decided to preserve the original mechanic instead by providing a counter through the use of items. The Music Box was a perfect fit for this, but I decided to include the Star as well for categories that do not obtain a Music Box (like No WW). 3. Hammer Brother position and movement has been adjusted where necessary to prevent/greatly reduce the chance of 'marathons' and excessive marching in general. Additionally maps have been slightly modified in places in order to guarantee avoidance of optional Hammer Brother encounters. -These enhancements are intended to reduce the influence Hammer Brother RNG has on the SMB3 speedruning experience (most notably, the 'runaway' Bro in World 3). This is done by expanding the list of 'unallowable' tiles that they cannot pass through to include the following: -Level 5, 6, 7, and 8 (all worlds) -All Ground (yellow) Fortresses -The World 2 Quicksand Level Additionally, the following adjustment have been made to the world maps: -The World 6 Bro with the Jugem Cloud was moved between 6-9 and 6-10 to prevent potential marathons in World 6. The Cloud Bro was chosen because statistically it was more probable to encounter it in the new area while also avoiding the other Bro with the Star in its default location. -The World 3 Bro with the Hammer was shifted up one to reduce movement needed to reach him (assuming no deaths). -The World 5 ground half was adjusted to separate the two Hammer Brothers there. -The Spade tiles in World 2 and World 6 were moved in order to guarantee that the Bro with the Music Box in World 2 and the Bro with the Star in World 6 were avoidable. Note that submitting speedruns using this hack on the vanilla leaderboards is strictly prohibited. The goal is to create separate leaderboards specifically for this hack in the near future. Enjoy! ------------------------------------------ Credits ------------------------------------------ Special thanks again to FCoughlin for a majority of the no autoscroller changes. Also special thanks to Southbird for his amazing work on the disassembly of SMB3. http://www.sonicepoch.com/sm3mix/

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