Download FF4 Sing Improvement Hack ROM Hack

FF4 Sing Improvement Hack Game

Parameter Info

  • Console: SNES
  • Original Game: Final Fantasy II
  • Type: Improvement
  • Genre: Role Playing
  • Modifications: GP
  • Creator: Deathlike2
  • Date Created: 02/16/2009
  • Last Modified: 01/15/2016

Parameter Info

  • File Name: ff4_sing_improv.zip
  • Downloads: 1
  • Requirements: No-Header (SNES)
  • Version: 1.0
  • Rating:

About FF4 Sing Improvement Hack

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

FF4 Sing Improvement HackRead Me

FF2US/4/4ET - Sing Improvement Hack Version 1.0 - 2/16/09 Created by Deathlike2 [email protected] ------------------------------------------------------------------------------- Why does this patch exist? -------------------------- Sing is a useful and yet mediocre command. Normally, Sing casts two useful spells (Sleep and Charm) which can be reproduced with Edward's Harp attacks. It also casts one pathetic spell that's mildly useful (Mute) that hurts the useful spells. In the worst case, it casts no spell... which is a wasteful option. Of course, it's also worth noting that the "hidden" Frog Song spell is sung while Edward's a Toad. This patch is meant to document and change the spells that Sing can cast to make it a more useful command. Mute has been replaced with Stop and the empty spell is replaced with Hold. Note: Sing's effectiveness is dependant on the original spell's properties and the target's resistances. Increasing Wisdom (for Stop and Sleep) and Will Power (for Hold and Charm) will ensure they will become more effective. This behavior is applicable to FF4A's Chant command as well. What This Patch Will Not Do --------------------------- This patch will not restore Edward's other dummied out (and useless command) and it will not change the messages that accompany the Song command. The messages are purely cosmetic in nature. Patching -------- There are patches provided for the following... FF2US v1.0 (unheadered and headered) FF2US v1.1 (unheadered and headered) FF4 (unheadered and headered) FF4ET (unheadered and headered) Note: The locations for each version differ, thus requiring separate patches. I suggest you use NSRT to verify if your SNES ROM is a valid dump and to determine if the ROM has a header. Windows: http://www.romhacking.net/utils/400/ Linux: http://www.romhacking.net/utils/401/ Mac: http://www.romhacking.net/utils/484/ You should be able to use an emulator's software patching or LunarIPS if hardpatching is needed. This can be patched against J2e's translation or any translation that does not move the code for Sing around. Romhacking Info --------------- Subtract 0x200 from all values if you are using a headerless ROM. Sing's selected spell locations... "Nothing" spell: 0x1EB08 - FF2US 1.0 0x1EB1D - FF2US 1.1 0x1EB20 - FF4 0x1EB17 - FF4ET Mute spell: 0x1EB15 - FF2US 1.0 0x1EB2A - FF2US 1.1 0x1EB2D - FF4 0x1EB24 - FF4ET Charm spell: 0x1EB22 - FF2US 1.0 0x1EB37 - FF2US 1.1 0x1EB3A - FF4 0x1EB31 - FF4ET Sleep spell: 0x1EB2B - FF2US 1.0 0x1EB40 - FF2US 1.1 0x1EB43 - FF4 0x1EB3A - FF4ET Note: The data there is the spell index number for the command to reference. It should be noted that if you want to modify the message index that the command displays, you should subtract 5 from the all of the listed indexes to determine the location. Credits ------- JCE3000GT made an awesome complete hack (based on what was known at the time) that got me interested in finding out more. Dragonsbrethren helped out when I didn't know any better way back when. Thanks to Lenophis for putting up with me on the forums. Entroper wrote a pretty good FF4A doc sheet with addresses that I could find what I needed to modify on my own. Thanks to Phoenix who originally found the data in the FF2US v1.0 ROM.

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